Redeem your copy

Dear ageofgames supporters and indiegogo contributors, finally Fantasy Kommander-Eukarion Wars is Reality!

Your help was crucial and we will consider you as a brother in arms on the battlefield of the development of this long and difficult project.

If you are a supporter of ageofgames.com (from before 19th of June 2013), or you have contributed to the Indiegogo campaign, in order to download your copy of the game you have to send an email to info@pmstudios.it specifying your name, surname and the email address that you used to make the donation on Age of Games or Indiegogo (please specify if you are an AOG supporter or a backer on indiegogo.com).

Then we'll send you a coupon-code that you can use on the publisher's website to download the game (http://www.slitherine.com/games/fantaskommew).

Sincerely, thanks.

 

Interview on "wargamer.com"

we're only a week to the release of Fantasy Kommander - Eukarion Wars.

Today Wargamer.com has published an exclusive interview that you can not miss!

The success of this project is in your hands, so if you think that we did a good work and you like what we do please help us to SPREAD the VOICE in the web and to the world!

Let the WAR of EUKARION Begin!

 

Screenshots and Video

  • The Origin of the Game

    The Origin of the Game

  • FK-EW Main Menu Screen

    FK-EW Main Menu Screen

  • The ogres are celebrating a ritual north of the ancient forest of the spirits. Marcus and the Adamantia Human Army must stop it any cost.

    The ogres are celebrating a ritual north of the ancient forest of the spirits. Marcus and the Adamantia Human Army must stop it any cost.

  • Human Archers are shooting at demoralized goblin slingers.

    Human Archers are shooting at demoralized goblin slingers.

  • A group of Dwarves is seriously entrenched around one of their city.

    A group of Dwarves is seriously entrenched around one of their city.

  • Elven Guardians are using the special ability “Defensive Mastery” to face at the best a hard battle against an army of undeads.

    Elven Guardians are using the special ability “Defensive Mastery” to face at the best a hard battle against an army of undeads.

  • Eladen, the elfish enchantress, advances to conquer an adamantia castle that was captured by goblins and that is the main objective of this battle.

    Eladen, the elfish enchantress, advances to conquer an adamantia castle that was captured by goblins and that is the main objective of this battle.

  • The elves deploy the army before the battle starts.

    The elves deploy the army before the battle starts.

  • 
Since the zombies exerts automatically their ZOC (Zone of Control) Marcus, noble knight of Adamantia, manoeuvres to reach a better place on the battlefield.

    Since the zombies exerts automatically their ZOC (Zone of Control) Marcus, noble knight of Adamantia, manoeuvres to reach a better place on the battlefield.

  • 
Elven Archers attacks a unit of skeleton warriors.

    Elven Archers attacks a unit of skeleton warriors.

  • 
Elven Guardians attacks a unit of skeleton warriors that, as written in the battle prediction window, has the defensive support of an adjacent unit of skeleton archers.

    Elven Guardians attacks a unit of skeleton warriors that, as written in the battle prediction window, has the defensive support of an adjacent unit of skeleton archers.

  • 
Yumak, Sacred Axe of the Dwarfs, moves in the city of Fabel and attacks a unit of Orcs on a bridge.

    Yumak, Sacred Axe of the Dwarfs, moves in the city of Fabel and attacks a unit of Orcs on a bridge.

  • 
Men at arms must choice if attack a unit of Goblins Wolfriders or maintain their position in the castle...

    Men at arms must choice if attack a unit of Goblins Wolfriders or maintain their position in the castle...

  • 
Elven Guardians are using the special ability “Defensive Mastery” to face at the best a hard battle against an army of undeads.

    Elven Guardians are using the special ability “Defensive Mastery” to face at the best a hard battle against an army of undeads.

  • 
There are several terrains in FK-EW. The main ones are: Plains, Forests, Hills, Mountains, Marshes.

    There are several terrains in FK-EW. The main ones are: Plains, Forests, Hills, Mountains, Marshes.

  • 
An unsual quiet day in the lands of Adamantia with a peaceful village, temple, city, magic tower and castle...

    An unsual quiet day in the lands of Adamantia with a peaceful village, temple, city, magic tower and castle...

  • 
4 Races in their “native” territories: Elves and Goblins in the Forests, Dwarves in the Mountains, Trolls in the Hills and Orcs in the Swamps. All these units have special bonuses in these specific terrains.

    4 Races in their “native” territories: Elves and Goblins in the Forests, Dwarves in the Mountains, Trolls in the Hills and Orcs in the Swamps. All these units have special bonuses in these specific terrains.

  • 
Eladen, the elfish enchantress, advances to conquer an admantia castle that was captured by goblins and that is the main objective of this battle.

    Eladen, the elfish enchantress, advances to conquer an admantia castle that was captured by goblins and that is the main objective of this battle.

  • 
Objectives in-game reminder

    Objectives in-game reminder

  • 
The elves deploy the army before the battle starts.

    The elves deploy the army before the battle starts.

  • 
Elven Furies unleash the special ability “Offensive Mastery I” before a melee attack.

    Elven Furies unleash the special ability “Offensive Mastery I” before a melee attack.

  • 
Dwarves Defenders entrenches to defend better the position on the battlefield.

    Dwarves Defenders entrenches to defend better the position on the battlefield.

  • 
The Kommander follows the war events on the world map.

    The Kommander follows the war events on the world map.

  • 
Welcome in the Encampment Kommander! Here you can buy, sell, upgrade (or resurrect!) the units of your army.

    Welcome in the Encampment Kommander! Here you can buy, sell, upgrade (or resurrect!) the units of your army.

  • 
Men at arms must choice if attack a unit of Goblins Wolfriders or maintain their position in the castle...

    Unit Upgrade: Stats Points Assignment.

  • 
Recruit a unit of Elven Archers is costly but they are they are the best archers in the world...

    Recruit a unit of Elven Archers is costly but they are they are the best archers in the world...

  • 
You can save (or load) anytime your games.

    You can save (or load) anytime your games.

  • 
Eladen, the elfish enchantress, upgrades the spell Astral Evocation.

    Eladen, the elfish enchantress, upgrades the spell Astral Evocation.

  • Fantasy Kommander Eukarion Wars - Intro Video

    Fantasy Kommander Eukarion Wars - Intro Video

Epic War, Hexagons, Turn-Based Strategy, Boardagame, Rpg, Miniatures, Dragons, Demons, Mystery, Heroes, Kaos and Legendary Adventures... If you like these words you can't miss Fantasy Kommander.





Follow the DEV DIARY on ageofgames.net


Introduction

Do you remember SSI (Strategic Simulation Inc.) and its great games?

If the answer is YES, you can't miss this game because everything in it reminds of the incredible gaming experience that SSI created in its titles.

Great turn-based strategy and RPG games such as Panzer General, Fantasy General or Pool of Radiance inspired and guided us in the development of our project. However, with “Fantasy Kommander: Eukarion Wars” we've tried to do better than our masters, adding depth to the gameplay, to the story and the setting for this genre.


If you're not familiar with SSI, but you're looking for a strategy game with an elaborated battle system, a deep storyline, and a huge setting, you probably don't want to miss this game too.

Fantasy Kommander Eukarion Wars' Eladen

The Game

Basically, “Fantasy Kommander: Eukarion Wars” is a turn-based strategy game with RPG elements, but it can also be defined as a “Fantasy Wargame” or an “Advanced Computer Boardgame”.

The gameplay is based on a traditional hex map, with a wide variety of terrains and units available.Most of your interactions with the game will be through the mouse. You will select, move, fight, and analyze units on the Battlefield or in the HeadQuarters (HQ) using a simple point-and-click system.

Fantasy Kommander: Eukarion Wars” is an operational-level game: units approximate squads, with most of them consisting of about a hundred soldiers, though some (e.g. heroes, dragons) represent single entities. Every unit is like a RPG character with its own characteristics and special abilities that you can increase as soon as they level up.

The Battle System is very detailed and is based on several Combat Tables, which take into account, among others:

  • the strength ratio between the Attacker and Defender
  • the state of health and morale of the units
  • the terrain and many other tactical factors


Fantasy Kommander screenshot1


An important factor during a battle, is the orientation of the units: attacking the enemy on the flank rather than the front can make the difference between victory and defeat.


For all these reasons, and many other that you will discover in the game, maneuver your army carefully, and keep in mind that in order to become a great Kommander you must be able to take the right decision at the right time.

The game features single player campaigns following a intricate plot (see “The Story”).

 

Main Features

  • Turn-based strategy/RPG game
  • An elaborated and detailed Battle System that considers the strength ratio between the Attacker and Defender, the state of health and morale of the units, the terrain and many other tactical factors
  • A deep and involving Storyline set in a world inspired by the European Middle Age and enriched by the Fantasy narrative tradition
  • 4 Single Player Campaigns with 25 Epic Battles, 3 Heroes, Powerful Enemy Generals, and multiple Side Quests
  • Over 70 different Units to enroll, upgrade and unleash in Battle
  • Every Unit is like a Rpg charater with many stats and abilities that you can manage and upgrade
  • Incredible spells
  • Hordes of Enemies
  • Hours and Hours of pure Strategy and Rpg fun!

If you like strategy games, RPGs, and detailed fantasy settings, you can't miss the opportunity to play Fantasy Kommander.


Fantasy Kommander screenshot1

 

The Story

Fantasy Kommander Eukarion Wars' Heroes

 

The plot develops during the single player campaigns, on and off the battlefields. There are 4 campaigns available, three of them take place in the great Empire of Adamantia, invaded by the forces of Kaos, and one in mysterious and unknown lands.


Players play a Kommander at the beginning of their military career, thrown into a titanic battle that is devastating the entire continent of Eukarion. Successive events, dialogues, and plot twists are carried on through the messages that Emperor Karl and the Great Council of Mages send to the young general who will have to find out, fighting hard battles, the final objective of the Abyss.


Players won't be alone in facing this incredible war adventure. Three great Heroes of Humans, Elves, and Dwarves, will follow and assist them in their trials, challenges, victories and defeats.


The game has been FULLY voiced in English and it's been conceived to give emphasis to the characters, friends and foes, that players will face on their adventure.

 

The Setting

We put a lot of care in the development of the setting, creating a huge fantasy version of Medieval Europe. Empires, kingdoms, history and everything else on the map that you can see down here are the result of studies and researches aiming at a coherent fusion between reality and fantasy, following the great tradition of European epic and fantasy literature.

Fantasy Kommander: Eukarion Tales” shows how Medieval Europe could have been if Orcs, Magic, Dragons, and demons of the deep abyss were real.

If you want to know more about the way the lead designer of FK:EW designed the history of the Eukarion Continent, have a look at this entry in our Dev Diary.

 

Why Kommander and not Commander?

The background reason is that in Adamantian Language the right way to write commander is Kommander.

To be honest, it's simply because the lead designer is stupid and he like K's.

 

 

 

Fantasy Kommander is not a simple Wargame. It has a whole world inside of it, with several races struggling for supremacy. Here we want to show you some of them, with their characteristics, strengths , weakness and more.


The Human Army


Humans are the dominant race in the Empire and they are perhaps the most difficult race to understand. They can be brave warriors or despicable cowards, great leaders in search of justice or bloodthirsty tyrants corrupt to the core.. For these reasons it is not easy to read in the hearts of men and it is not always wise to trust them.

From a military point of view Adamantia organized humans in 6 different types of armies, that are:

Archers
Light Infantry
Infantry
Men at Arms
Lancers
Feudal Knights

Human troops are generally versatile.
With the exception of Men at Arms we can say that infantry (including archers) are better as defensive troops and mounted units (lancers and feudal knights) are better as offensive troops.


Human Archers

Image

Human Archers are mostly recruited from the hunters of Adamantia. These men, despite their light equipment, are brave and fearsome fighters. This is not the best human army but it's very useful to hit the enemies from distance.

Equipment
No armor, Light Bow.

Strong points
Ranged Attack which allows you to damage the enemy without suffering counterattacks. In defense supports an army that is attacked.

Weak points
Low Endurance. It's better not to use it in melee fights.

Basic Stats
Attack 20 Damage 10-25 Range 3 Defense 5 Armor 0 Morale 40 Movement 4 Life 25 Cost 1500 (Sell -10%) Military Fame Value (levels 1-5) 1/2/3/4/5 XP Value (levels 1-5) 5/10/15/20/25

Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5

NOTE: “Elite” Means the maximum level of a Unit, that is 5.

Special Abilities
Recovery (Level 2)
Forced march (Level 2)
Exceptional Shoot (Level 4)


Human Light Infantry

Image

Human light infantry is the fastest imperial army in the plains (Elves are unattainable in the forests and Dwarves are unbeatable in the mountains). It can be used for rapid attacks and retreats, or to encircle the enemy in order to reach very fast the objectives.

Equipment
No armour, Leather Helmet, Spear.

Strong points
Mobility and Low cost.

Weak points
Low Endurance. It's better not to use it in frontal attacks.

Basic Stats
Attack 10 Damage 10-25 Defense 10 Armor 0 Morale 50 Movement 6 Life 40 Cost 1000 (Sell -10%) Military Fame Value : 1/2/3/4/5 Xp Value: 5/10/15/20/25

Upgrades:
Cost: 500 / 600 / 700 / 800 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stats Points: 4

Special Abilities:
Recovery (Level 2)
Forced march (Level 2)
Defensive Mastery (Level 3)
Offensive Mastery (Level 4)


Human Infantry
Image

Infantry is a basic army that can be used to defend a village or hold the line on the battlefield. Used at the right time in the right place this army can be decisive to conquer or defend an objective and can face any kind of enemy.

Equipment
Studded Leather Armor , Leather Helmet, Medium Shield, Spear.

Strong points
Versatile, Cost Effective

Weak points
It's a very basic army.

Basic Stats
Attack 10 Damage 10-25 Defense 15 Armor 5 Morale 50 Movement 4 Life 50 Cost 1500 (Sell -10%) Military Fame Value 1/2/3/4/5 XP Value 5/10/15/20/25

Upgrades:
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5


Special Abilities
Recovery (Level 2)
Forced march (Level 2)
Defensive Mastery (Level 3)
Offensive Mastery (Level 4)


Men at Arms
Image

This army, together with the feudal knights, is the spearhead of the human armies. It's formed by heavily armed dismounted knights. Men at Arms army are formidable on the battlefield and represent the best imperial force in sieges, either in offense or in defense.

Equipment
Heavy Chain Mail or Full Plate Armor , Knight Shield, Enchanted Sword.

Strong points
Powerful with high Endurance and Morale. Ideal for attacking and defending villages, cities, fortresses.

Weak points
High Cost.

Basic Stats
Attack 20 Damage 10-30 Defense 15 Armor 10 Morale 80 Movement 4 Life 70 Cost 3500 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50

Upgrades:
Cost: 700 / 800 / 900 / 1000 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 6

Special Abilities
Recovery (Level 1)
Forced march (Level 1)
Defensive Mastery (Level 2)
Offensive Mastery (Level 2)
Courage of the Warrior (Level 3)
Total Attack (Level 4)


Lancers
Image

This type of cavalry is recruited from the son of the rich merchant of the imperial urban bourgeoisie. It's a medium well trained cavalry that can be decisive in the open field.

Equipment
Chain Mail, Knight Shield, Knight Lance, Sword.

Strong points
Offensive Army. Powerful in attacks in the open field. Good Mobility.

Weak points
High Cost. It's not very effective in forest. It's better to not use this army in sieges (both in attack or defense). Medium/Low Endurance.

Basic Stats
Attack 25 Damage 10-30 Defense 10 Armor 12 Morale 80 Movement 6 Life 40 Cost 3000 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50

Upgrades
Cost: 800 / 900 / 1000 / 1100 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (15 Elite) Stat Points: 6

Special Abilities
Recovery (Level 2)
Riding Mastery (Level 2)
Courage of the Warrior (Level 3)
Devastating Charge (Level 4)


Feudal Knights
Image

Fedual Knights are the most powerful heavy cavalry across the Eukarion continent. Formed by skilled noble warriors of the Adamantia Empire this army may be the key to the victory in most of the battles.

Equipment
Magic Full Plate Armor , Holy Shield, Enchanted Knight Lance and Magic Sword.

Strong points
Powerful with high Endurance and Morale. Devastating in attacks in the open field. Good Mobility.

Weak points
Very High Cost. It's not very effective in forest. If possible it's better to not use this army in sieges (both in attack or defense).

Basic Stats
Attack 30 Damage 10-35 Defense 10 Armor 15 Morale 90 Movement 6 Life 50 Cost 5000 (Sell -10%) Military Fame Value 3/6/9/12/15 XP Value 15/25/35/45/55

Upgrades
Cost: 1000 / 1100 / 1200 / 1300
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (15 Elite)
Stat Points: 7

Special Abilities
Recovery (Level 2)
Riding Mastery (Level 2)
Courage of the Warrior (Level 3)
Devastating Charge (Level 4)


Clerics
Image

The clerics of Adamantia are ready to serve the empire in return for a small donation to the Church. They are men of peace and with miraculous healing powers who avoid battles, but they also know how to strike and defend themselves from the armies of kaos.

Equipment
Sacred tunic and Holy Symbol

Strong points
Healing spells. They can hit the enemies from a distance with magic

Weak points
Vulnerable and with a very low level of powers of endurance.

Basic Stats
Attack 5 Range 2 Damage 5-10 Defense 10 Armor 0 Morale 80 Movement 4 Life 20 Cost 3000 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50

Upgrades
Cost: 900 / 1000 / 1100 / 1200
Attack Upgrade: 1 (2 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 1 (2 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 4

Special Abilities
Healing (Level 1)
Mass Healing (Level 2)
Astral Blessing (Level 4)

 

The Elven Army


Cormamin lindua ele lle, Ohtar...
(Translation from Elven language: “My heart sings to see thee , Warrior).


There are 2 “Nations” of the Elves in the Eukarion Continent.

All the Elves come mysteriously from the “Kingdom of the Ancient Elves”. During the 3rd century before the foundation of Adamantia, there was a bloody civil war and about 70% of the elves left the homeland.

A part of the fugitives decided to live in peace with the other races in the heart of the Eukarion continent, while another part founded the Empire of the Supreme Elves.

Basically, from that time on, there have been 3 “kinds” of elves in Eukarion:


Ancient Elves: they are the most arcane, powerful and isolate. They have no interest in the political, economic or military events on the Eukarion continent. They study the essence of the magical forces of the Universe and try to live in balance with them.

Supreme Elves: they are fearsome warriors-magicians and consider all the other races inferior. Their empire is ruled by a hierarchy of noble lineages convinced that they have to conquer by force all the lands of Eukarion, one way or another ...

Hedmal Elves: these elves are the freest and most adventurous of their race. They take their name from the first forest, where they settled and they participated actively in the creation of the first empire of Adamantia.


From a military point of view Adamantia organized Elves in 6 (six) different types of armies, that are:

Elven Infantry
Elven Furies
Elven Guardians
Elven Archers
Elven Cavalry
Ladies of the Woods

Elves have great bonuses when they fight in forests and big penalties in mountains.

Elven Infantry
Image

Elven Infantry is a good unit in both attack and defense. Well equipped and trained this unit can be a nightmare for their enemies in the forests.

Equipment
Chain Armor , Medium Shield, Spear.

Strong points
Great Bonus in Forest, Versatile, Cost Effective

Weak points
It's a very basic army, high penalty in Mountains

Basic Stats
Attack 15 Damage 10-25 Defense 15 Armor 7 Morale 60 Movement 4 Life 50 Cost 2000 (Sell -10%) Military Fame Value 1/2/3/4/5 XP Value 5/10/15/20/25

Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5

Special Abilities
Elvish Blood (Level 1)
Energy of Nature (Level 2) Rapidity of Wind (Level 3) Defensive Mastery (Level 4)
Offensive Mastery (Level 4)


Elven Furies
Image

Elven Furies are the cries of the forest that strike the enemies. This is an offensive unit and it's very good to launch it in attacks in the woods.

Equipment
No armor, Magic Broadsword. Strong points
Great Bonus in Forest, High Offensive Power.

Weak points
Bad Defense, No Armor Protection

Basic Stats
Attack 30 Damage 35-40 Defense 10 Armor 0 Morale 100 Movement 6 Life 70 Cost 3500 Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50

Upgrades
Cost: 700 / 800 / 900 / 1000 Attack Upgrade: 5 (10 Elite) Damage Upgrade: 3 Minimum and Maximum (6 Elite) Defense Upgrade: 0 Morale Upgrade: 10 (20 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5

Special Abilities
Elvish Blood (Level 1)
Offensive Mastery (Level 1)
Energy of Nature (Level 2) Rapidity of Wind (Level 3) Total Attack (Level 4)

Elven Guardians
Image

They are the roots and the armor of the elven forests. Disciplined and armed with the finest weapons of Adamantia, the Elven Guardians is one of the best infantry types in the Empire.

Equipment
Full Plate Armor, Large Shield, Elven Magic Sword.

Strong points
Great Bonus in Forest, High Defensive Power.

Weak points
High penalty in Mountains

Basic Stats
Attack 20 Damage 10-30 Defense 25 Armor 12 Morale 80 Movement 4 Life 65 Cost 2500 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50

Upgrades
Cost: 700 / 800 / 900 / 1000 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 6

Special Abilities
Elvish Blood (Level 1)
Defensive Mastery (Level 1)
Energy of Nature (Level 2) Rapidity of Wind (Level 3) Offensive Mastery (Level 4)
Total Defense (Level 4)

Elven Archers
Image

Elven Archers are the best archers in the Eukarion Continent. This is the elite unit of the elves. They are selected among the best elven warriors and receive a special training to learn to shoot arrows with the elven inner power of magic. The armor, bows and arrows of these incredible warriors are made of Mythril.

Equipment
Mythril Armor, Bow and Arrows.

Strong points
Great Bonus in Forest, High Offensive Power with Ranged Attack that allows you to damage the enemy without suffering counterattacks. In defense supports an army that is attacked.

Weak points
High penalty in Mountains. Low Endurance. It 's better not to use it in melee fights. High cost.

Basic Stats
Attack 30 Damage 15-30 Range 4 Defense 10 Armor 15 Morale 90 Movement 6 Life 40 Cost 5000 Military Fame Value 3/6/9/12/15 XP Value 15/25/35/45/55

Upgrades
Cost: 1000 / 1100 / 1200 / 1300 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 7

Special Abilities
Elvish Blood (Level 1)
Energy of Nature (Level 2) Rapidity of Wind (Level 3)
Enchanted Arrows (Level 4)

Elven Cavalry
Image

This is an auxiliary light unit. Extremely fast, this cavalry is the only one that can be used easily in the forest.

Equipment
No armor, Elven Lance, Short Sword.

Strong points
Very High Mobility, Great Bonus in Forest.

Weak points
Low Endurance. High penalty in Mountains. It's better to not use this army in sieges (both in attack or defense).

Basic Stats
Attack 15
Damage 10-25
Defense 10
Armor 5
Morale 60
Movement 8
Life 40
Cost 2000
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25

Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5

Special Abilities
Elvish Blood (Level 2)
Energy of Nature (Level 2) Rapidity of Wind (Level 4)

Ladies of the Woods
Image

They are the spiritual essence of the elven woods. They are the priestesses of the temple of the sun and help the imperial army only in the wars against the sheer abyss. With their magic they can heal the wounded, fight the evil or invoke the blessing of nature.

Equipment
Magic Dress

Strong points
Healing Power, Blessing Spells to enhance the stats of friendly units.

Weak points
Really Low Endurance.

Basic Stats
Attack 10 Range 2 Damage 5-15 Defense 5 Armor 0 Morale 70 Movement 4 Life 15 Cost 3000 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50

Upgrades
Cost: 900 / 1000 / 1100 / 1200 Attack Upgrade: 1 (2 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 1 (2 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 4

Special Abilities & Spells
Energy of Nature (Level 1) Elvish Blood (Level 1) Enchanted Darts(Level 1) Earth Blessing (Level 1) Water Blessing (Level 2) Healing (Level 2) Ice Storm (Level 2) Air Blessing (Level 3) Fire Blessing (Level 4) Magic Lightnings (Level 4)

 

 

The Dwarves Army


What's better than a beer in the mountains?
Ten beers in the mountains!
(Old saying of the Hudrom Dwarves)


...and if after ten beers you're still able to wield a Double Axe maybe the Dwarves will respect your orders in battle.

Gruff, obstinate and hard as rock, the Hudrom Dwarves are ready to fight those damn Trolls who invaded their lands...

The fierce dwarven people originated in the mountains of the holy city of Kumgrod (see the Eukarion Map). Legends say that this city was shaped by the Ancient Gods to be the pillar of the Eukarion Mountains.

Most of the Eukarion Dwarves live in their Ancient Kingdom located in the extreme northeastern part of the continent. This Kingdom is powerful but isolated from the rest of the world. Only few trades are permitted and most of the people here don't trust the other races (particularly the elves).

In the first century before the foundation of Adamantia, two groups of young Dwarves, driven by a “strange” desire to know the world beyond the borders of the ancient kingdom, decided to leave their home in search of adventure. These Dwarves were called the “crazy travellers” from those who remained in the mighty mountains of the Ancient Kingdom. One group decided to travel by sea, the other by land.

The “sailors”, after great adventures in the northern seas, arrived at last in an island full of mountains and established there a New Kingdom. Some of their best ships go once a year to the ports of the Ancient Kingdom to keep the bond with their brothers alive.

The “marchers” fighted their way through the hated kingdom of the giants and the lands of the dark races. These dwarfs became incredible warriors forged by fatigue and pain. After years of fierce battles the marchers settled their new home in the Mountains of the first empire of Adamantia becoming, with elves and humans, citizens of the first multiracial empire of Eukarion.

From a military point of view Adamantia organized Dwarves in 5 (five) different types of armies, that are:

Dwarves Infantry
Dwarves Heavy Infantry
Dwarves Elite Infantry
Dwarves Crossbowmen
Dwarves Defenders

Dwarves have, obviously, great bonuses to fight in mountains and big penalty in forests. Generally Dwarves are better as defenders.


Dwarves Infantry
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This basic unit is composed by dwarven miners and workers. Although not professional warriors these dwarves are well equipped and trained, great defenders of fortresses and mountains.

Equipment
Chain Mail Armor , Medium Shield, Axe.

Strong points
Great Bonus in Mountains, Good Defense, Cost Effective.

Weak points
It's a very basic army, High penalty in Forests

Basic Stats
Attack 10 Damage 10-25 Defense 20 Armor 7 Morale 60 Movement 4 Life 55 Cost 1800 (Sell -10%) Military Fame Value 1/2/3/4/5 XP Value 5/10/15/20/25

Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 1 (2 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 3 (6 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 6 (12 Elite) Stat Points: 5

Special Abilities:
Recovery (Level 2)
Courage of Dwarfs (Level 2)
Forched March (Level 3) Impenetrable Defense (Level 3) Stone Skin (Level 4)


Dwarves Heavy Infantry
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These are the fierce warriors of the Dwarves. They are heavy, dirty and angry!

Equipment
Heavy Chain Mail, Tower Shield, Warhammer.

Strong points
Great Bonus in Mountains, Good Defense, High Endurance.

Weak points
High penalty in Forests

Basic Stats
Attack 10 Damage 10-25 Defense 25 Armor 10 Morale 60 Movement 4 Life 65 Cost 2000 (Sell -10%) Military Fame Value 1/2/3/4/5 XP Value 5/10/15/20/25

Upgrades
"Cost: 600 / 700 / 800 / 900 Attack Upgrade: 1 (2 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 3 (6 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 6 (12 Elite) Stat Points: 5

Special Abilities
Recovery (Level 2)
Courage of Dwarfs (Level 2)
Forched March (Level 3) Impenetrable Defense (Level 3) Stone Skin (Level 4)


Dwarves Elite Infantry

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They are the best and most bloodthirsty fighters of the Dwarves. Only dwarves with no fear of death are allowed in this unit.

Equipment
Dwarves Plate Armor, Dwarves Double Axe.

Strong points
Great Bonus in Mountains, Good Defense and Attack, High Endurance.

Weak points
High penalty in Forest, High Cost.

Basic Stats
Attack 15 Damage 15-25 Defense 30 Armor 12 Morale 85 Movement 4 Life 75 Cost 2500 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50

Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 1 (2 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 3 (6 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 6 (12 Elite) Stat Points: 6

Special Abilities
Recovery (Level 2)
Courage of Dwarfs (Level 2)
Forched March (Level 3) Impenetrable Defense (Level 3) Stone Skin (Level 4)
Dwarfs’Wrath (Level 4)


Dwarves Crossbowmen
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Dwarves Crossbowmen is a really strong supporting unit. Thanks to the high endurance of the Dwarves and their well crafted armour this unit is very useful in siege battles.

Equipment
Chain Mail Armor, Crossbow.

Strong points
Great Bonus in Mountains, Ranged Attack that allows you to damage the enemy without suffering counterattacks. In defense it supports an army that is attacked.

Weak points
High penalty in Forests. It 's better not to use it in melee fights.

Basic Stats
Attack 15 Damage 10-25 Range 3 Defense 10 Armor 7 Morale 50 Movement 4 Life 50 Cost 2500 (Sell -10%) Military Fame Value 1/2/3/4/5 XP Value 5/10/15/20/25
Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 1 (2 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 3 (6 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 6 (12 Elite) Stat Points: 5

Special Abilities
Recovery (Level 2)
Courage of Dwarfs (Level 2)
Forched March (Level 3) Impenetrable Defense (Level 3) Stone Skin (Level 4)


Dwarves Defenders
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They are the holy guardians of the dwarven temples and cities. They are forged by the magic of the earth and not even death may deter them from their mission.

Equipment
Dwarves Magic Armor, Dwarves Magic Shield, Holy Warhammer.

Strong points
Great Bonus in Mountains, Very High Defense, Good Attack, Very High Endurance.

Weak points
High penalty in Forest, High Cost.

Basic Stats
Attack 10 Damage 20-25 Defense 30 Armor 17 Morale 100 Movement 4 Life 80 Cost 5000 (Sell -10%) Military Fame Value 3/6/9/12/15 XP Value 15/25/35/45/55

Upgrades
Cost: 1000 / 1100 / 1200 / 1300 Attack Upgrade: 1 (2 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 3 (6 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 6 (12 Elite) Stat Points: 7


Special Abilities:
Recovery (Level 1)
Courage of Dwarfs (Level 1)
Forched March (Level 2) Impenetrable Defense (Level 2) Stone Skin (Level 3)
Dwarfs’Wrath (Level 4)

 

 

The Goblins Army


They're small, green, and angry.
They love darkness, poison, and sacking.
The most brave ride ferocious wolves and shouting dreadful cries in battle.
They're many, they're goblins!

The goblins inhabit the most dangerous, dark and savage forests of the Eukarion continent. They generally live in small tribes devoted to hunting and sacking the neighbouring lands.

They're short, but swift and frightful in battle for their fierceness and their mischievous ambushes.

In the Eight Year of the First Empire of Adamantia, Ghebeldin the Great, with the help of legendary shaman Hudrum, was the first able to found a Goblin Kingdom (See World Map).

This barbarian kingdom assembles thousands of tribes of terrible and bloodthirsty warriors whose greatest aspiration is to pillage the damned races that live in their neighbouring lands.



Goblins Light Infantry

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Armed only with spears and courage, these goblins are swift and lethal.

Equipment
Spear

Strong points
High mobility and low cost. Bonus in the Forest.

Weak points
Low resistance. Better not to use it in frontal attacks.

Basic Stats
Attack 10
Damage 10-20
Defense 7
Armor 0
Morale 40
Movement 6
Life 30
Cost 500
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25

Upgrades
Cost: 250 / 300 / 400 / 500
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 4

Special abilities:
Defensive Mastery (Level 2)
Recovery (Level 2)
Instant Offensive (Level 4)


Goblins Infantry
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Warriors from the goblin tribes always ready to fight and cut heads off!

Equipment
Spear and shield

Strong points
High mobility and moderate cost. Bonus in the forest.

Weak points
Low resistance. Better not to use it in frontal attacks.

Basic Stats
Attack 10
Damage 10-25
Defense 10
Armor 0
Morale 50
Movement 6
Life 40
Cost 800
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25

Upgrades
Cost: 400 / 500 / 600 / 700
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 4

Special abilities
Defensive Mastery (Level 2)
Recovery (Level 2)
Instant Offensive (Level 4)

Goblins Elite Infantry
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They're the tallest and toughest goblins. The equipment of this terrible infantry is made of the best weapons and armors stolen from enemies killed in battle.

Equipment
Chain mail and plate armor, poisoned sword, iron shield.

Strong points
Good offensive and defensive abilities. Bonus in the forest.

Weak points
High cost.

Basic Stats
Attack 20
Damage 10-25
Defense 20
Armor 8
Morale 80
Movement 6
Life 60
Cost 3000 (Sell -10%)
Military Fame Value 2/4/6/8/10
XP Value 10/20/30/40/50

Upgrades
Cost: 700 / 800 / 900 / 1000
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 6

Special abilities
Recovery (Level 1)
Offensive Mastery (Level 2)
Defensive Mastery (Level 2)
Instant Offensive (Level 3)
Total Defense (Level 3)
Total Attack (Level 4)

Goblins Slingers
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Agile, slender and always ready to runn. Goblin slingers look weak, but they're many and they're angry!

Equipment:
Sling

Strong points:
High mobility and low cost. Bonus in the forest. Long range attack that allows to hit the enemy without the risk of counterattacks. While defending, it can support an army under attack.

Weak points:
Very low resistance. Very vulnerable in short range combat.

Basic Stats
Attack 10
Damage 5-20
Range 2
Defense 5
Armor 0
Morale 30
Movement 6
Life 20
Cost 500
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25

Upgrades
Cost: 250 / 300 / 400 / 500
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 4

Special abilities
Defensive Mastery (Level 2)
Recovery (Level 2)
Instant Offensive (Level 4)

Goblins Archers

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Skilled shooters, goblin archers are always hunting for new preys to torment with their arrows.

Equipment
Long Range

Strong points
Bonus in the forest. Long range attack that allows to hit the enemy without the risk of counterattacks. While defending, it can support an army under attack.

Weak points
Very low resistance. Vulnerable in short range combat.

Basic Stats
Attack 15
Damage 10-25
Range 3
Defense 10
Armor 0
Morale 40
Movement 6
Life 25
Cost 1500
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25

Upgrades
Cost: 600 / 700 / 800 / 900
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 5

Special abilities
Recovery (Level 2)
Instant Offensive (Level 2)
Exceptional Shots (Level 4)

Goblins Elite archers
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Among the best goblin warriors. Equipped with bow of superior workmanship and leather armours blessed by goblin shamans.

Equipment
Magic bow of kaos, leather armour of Idra

Strong points
Bonus in the forest. Long range attack that allows to hit the enemy without the risk of counterattacks. While defending, it can support an army under attack.

Weak points
Very low resistance. Vulnerable in short range combat.

Basic Stats
Attack 20
Damage 10-30
Range 3
Defense 15
Armor 5
Morale 70
Movement 6
Life 40
Cost 3000
Military Fame Value 2/4/6/8/10
XP Value 10/20/30/40/50

Upgrades
Cost: 700 / 800 / 900 / 1000
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 6

Special abilities
Recovery (Level 1)
Instant Offensive (Level 2)
Exceptional Shots (Level 3)
Defensive Mastery (Level 4)

Goblins Wolfriders
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Ferocious and savage, the wolfriders love to pounce on the backs of their enemies. Only the strongest and most bloodthirsty goblins can be part of this special unit.

Equipment:
Cursed sword, Dark Wolf leather armour

Strong points
Offensive unit. Good for attacks in the open field and inside forests. Great mobility. Bonus in the forest.

Weak points
High cost. Low resistance. Better not to use it in sieges (attack or defense)

Basic Stats
Attack 25
Damage 15-25
Defense 15
Armor 5
Morale 70
Movement 8
Life 60
Cost 4000
Military Fame Value 3/6/9/12/15
XP Value 15/25/35/45/55

Upgrades
Cost: 800 / 900 / 1000 / 1100
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 7

Special abilities
Recovery (Level 1)
Instant Offensive (Level 2)
Evil Ambush (Level 3)
Devastating Charge (Level 4)

Fantasy Kommander - Eukarion Wars features an extensive map, hundreds of units each with its own experience level and abilities, and an immersive background story based on legends and folklore from European history that really adds to the game’s atmosphere, giving greater depth to the gameplay.

If you want to see what the game can offer you, you can download the Game’s Manual, where you will be able to find any aspect, information and features of Fantasy Kommander.

Age of Games is a project created by two independent game development companies, P.M. Studios and Foofa Studios.


Both companies have a great passion for videogames and developed several RPG and strategy games together.

We have a strong independent nature and we hope to be able to create great games outside of the logics of casual gaming and mass market.