Epic War, Hexagons, Turn-Based Strategy, Boardagame, Rpg, Miniatures, Dragons, Demons, Mystery, Heroes, Kaos and Legendary Adventures... If you like these words you can't miss Fantasy Kommander.
If the answer is YES, you can't miss this game because everything in it reminds of the incredible gaming experience that SSI created in its titles.
Great turn-based strategy and RPG games such as Panzer General, Fantasy General or Pool of Radiance inspired and guided us in the development of our project. However, with “Fantasy Kommander: Eukarion Wars” we've tried to do better than our masters, adding depth to the gameplay, to the story and the setting for this genre.
If you're not familiar with SSI, but you're looking for a strategy game with an elaborated battle system, a deep storyline, and a huge setting, you probably don't want to miss this game too.
Basically, “Fantasy Kommander: Eukarion Wars” is a turn-based strategy game with RPG elements, but it can also be defined as a “Fantasy Wargame” or an “Advanced Computer Boardgame”.
The gameplay is based on a traditional hex map, with a wide variety of terrains and units available.Most of your interactions with the game will be through the mouse. You will select, move, fight, and analyze units on the Battlefield or in the HeadQuarters (HQ) using a simple point-and-click system.
“Fantasy Kommander: Eukarion Wars” is an operational-level game: units approximate squads, with most of them consisting of about a hundred soldiers, though some (e.g. heroes, dragons) represent single entities. Every unit is like a RPG character with its own characteristics and special abilities that you can increase as soon as they level up.
The Battle System is very detailed and is based on several Combat Tables, which take into account, among others:
An important factor during a battle, is the orientation of the units: attacking the enemy on the flank rather than the front can make the difference between victory and defeat.
For all these reasons, and many other that you will discover in the game, maneuver your army carefully, and keep in mind that in order to become a great Kommander you must be able to take the right decision at the right time.
The game features single player campaigns following a intricate plot (see “The Story”) as well as multiplayer battles with varying objectives and several game modes. In these multiplayer challenges, the player can decide to take part in quick battles using ready-to-fight armies, or battles preceded by a management phase where they have to strategically plan their army taking into account varying financial resources.
The plot develops during the single player campaigns, on and off the battlefields. There are 4 campaigns available, three of them take place in the great Empire of Adamantia, invaded by the forces of Kaos, and one in mysterious and unknown lands.
Players play a Kommander at the beginning of their military career, thrown into a titanic battle that is devastating the entire continent of Eukarion. Successive events, dialogues, and plot twists are carried on through the messages that Emperor Karl and the Great Council of Mages send to the young general who will have to find out, fighting hard battles, the final objective of the Abyss.
Players won't be alone in facing this incredible war adventure. Three great Heroes of Humans, Elves, and Dwarves, will follow and assist them in their trials, challenges, victories and defeats.
The game has been FULLY voiced in English and it's been conceived to give emphasis to the characters, friends and foes, that players will face on their adventure.
We put a lot of care in the development of the setting, creating a huge fantasy version of Medieval Europe. Empires, kingdoms, history and everything else on the map that you can see down here are the result of studies and researches aiming at a coherent fusion between reality and fantasy, following the great tradition of European epic and fantasy literature.
“Fantasy Kommander: Eukarion Tales” shows how Medieval Europe could have been if Orcs, Magic, Dragons, and demons of the deep abyss were real.
If you want to know more about the way the lead designer of FK:EW designed the history of the Eukarion Continent, have a look at this entry in our Dev Diary.
Players can engage in several types of 1-to-1 online challenges:
Relive heroic battles that made the History of the Eukarion continent! Each player has a fixed role in the battle: the units can be already placed and some very specific tasks have to be completed.
Challenge your adversary in a sequence of consecutive maps.
Select the map and place the units the way you want. Each map has a fixed group of units for each faction.
Both players start in the Headquarters, with a fixed amount of money. They can then manage these resources to build and upgrade their own army to bring to battle.
Age of Games is a project created by two independent game development companies,
Both companies have a great passion for videogames and developed several RPG and strategy games together. We have a strong independent nature and we hope to be able to create great games outside of the logics of casual gaming and mass market.
Why support us?
We've worked for 2 years on this game, with passion and commitment.
We are independent and we self-financed the entire development.
We need some help now to cover some of the costs we have faced and make our dream come true.
If you like strategy games, RPGs, and detailed fantasy settings, you can't miss the opportunity to contribute to the success of Fantasy Kommander.