Fantasy Kommander is not a simple Wargame. It has a whole world inside of it, with several races struggling for supremacy. Here we want to show you some of them, with their characteristics, strengths , weakness and more.
The Human Army
Humans are the dominant race in the Empire and they are perhaps the most difficult race to understand. They can be brave warriors or despicable cowards, great leaders in search of justice or bloodthirsty tyrants corrupt to the core.. For these reasons it is not easy to read in the hearts of men and it is not always wise to trust them.
From a military point of view Adamantia organized humans in 6 different types of armies, that are:
Archers
Light Infantry
Infantry
Men at Arms
Lancers
Feudal Knights
Human troops are generally versatile.
With the exception of Men at Arms we can say that infantry (including archers) are better as defensive troops and mounted units (lancers and feudal knights) are better as offensive troops.
Human Archers
Human Archers are mostly recruited from the hunters of Adamantia. These men, despite their light equipment, are brave and fearsome fighters. This is not the best human army but it's very useful to hit the enemies from distance.
Equipment
No armor, Light Bow.
Strong points
Ranged Attack which allows you to damage the enemy without suffering counterattacks. In defense supports an army that is attacked.
Weak points
Low Endurance. It's better not to use it in melee fights.
Basic Stats
Attack 20 Damage 10-25 Range 3 Defense 5 Armor 0 Morale 40 Movement 4 Life 25 Cost 1500 (Sell -10%) Military Fame Value (levels 1-5) 1/2/3/4/5 XP Value (levels 1-5) 5/10/15/20/25
Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5
NOTE: “Elite” Means the maximum level of a Unit, that is 5.
Special Abilities
Recovery (Level 2)
Forced march (Level 2)
Exceptional Shoot (Level 4)
Human Light Infantry
Human light infantry is the fastest imperial army in the plains (Elves are unattainable in the forests and Dwarves are unbeatable in the mountains). It can be used for rapid attacks and retreats, or to encircle the enemy in order to reach very fast the objectives.
Equipment
No armour, Leather Helmet, Spear.
Strong points
Mobility and Low cost.
Weak points
Low Endurance. It's better not to use it in frontal attacks.
Basic Stats
Attack 10 Damage 10-25 Defense 10 Armor 0 Morale 50 Movement 6 Life 40 Cost 1000 (Sell -10%) Military Fame Value : 1/2/3/4/5 Xp Value: 5/10/15/20/25
Upgrades:
Cost: 500 / 600 / 700 / 800 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stats Points: 4
Special Abilities:
Recovery (Level 2)
Forced march (Level 2)
Defensive Mastery (Level 3)
Offensive Mastery (Level 4)
Human Infantry
Infantry is a basic army that can be used to defend a village or hold the line on the battlefield. Used at the right time in the right place this army can be decisive to conquer or defend an objective and can face any kind of enemy.
Equipment
Studded Leather Armor , Leather Helmet, Medium Shield, Spear.
Strong points
Versatile, Cost Effective
Weak points
It's a very basic army.
Basic Stats
Attack 10 Damage 10-25 Defense 15 Armor 5 Morale 50 Movement 4 Life 50 Cost 1500 (Sell -10%) Military Fame Value 1/2/3/4/5 XP Value 5/10/15/20/25
Upgrades:
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5
Special Abilities
Recovery (Level 2)
Forced march (Level 2)
Defensive Mastery (Level 3)
Offensive Mastery (Level 4)
Men at Arms
This army, together with the feudal knights, is the spearhead of the human armies. It's formed by heavily armed dismounted knights. Men at Arms army are formidable on the battlefield and represent the best imperial force in sieges, either in offense or in defense.
Equipment
Heavy Chain Mail or Full Plate Armor , Knight Shield, Enchanted Sword.
Strong points
Powerful with high Endurance and Morale. Ideal for attacking and defending villages, cities, fortresses.
Weak points
High Cost.
Basic Stats
Attack 20 Damage 10-30 Defense 15 Armor 10 Morale 80 Movement 4 Life 70 Cost 3500 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades:
Cost: 700 / 800 / 900 / 1000 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 6
Special Abilities
Recovery (Level 1)
Forced march (Level 1)
Defensive Mastery (Level 2)
Offensive Mastery (Level 2)
Courage of the Warrior (Level 3)
Total Attack (Level 4)
Lancers
This type of cavalry is recruited from the son of the rich merchant of the imperial urban bourgeoisie. It's a medium well trained cavalry that can be decisive in the open field.
Equipment
Chain Mail, Knight Shield, Knight Lance, Sword.
Strong points
Offensive Army. Powerful in attacks in the open field. Good Mobility.
Weak points
High Cost. It's not very effective in forest. It's better to not use this army in sieges (both in attack or defense). Medium/Low Endurance.
Basic Stats
Attack 25 Damage 10-30 Defense 10 Armor 12 Morale 80 Movement 6 Life 40 Cost 3000 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades
Cost: 800 / 900 / 1000 / 1100 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (15 Elite) Stat Points: 6
Special Abilities
Recovery (Level 2)
Riding Mastery (Level 2)
Courage of the Warrior (Level 3)
Devastating Charge (Level 4)
Feudal Knights
Fedual Knights are the most powerful heavy cavalry across the Eukarion continent. Formed by skilled noble warriors of the Adamantia Empire this army may be the key to the victory in most of the battles.
Equipment
Magic Full Plate Armor , Holy Shield, Enchanted Knight Lance and Magic Sword.
Strong points
Powerful with high Endurance and Morale. Devastating in attacks in the open field. Good Mobility.
Weak points
Very High Cost. It's not very effective in forest. If possible it's better to not use this army in sieges (both in attack or defense).
Basic Stats
Attack 30 Damage 10-35 Defense 10 Armor 15 Morale 90 Movement 6 Life 50 Cost 5000 (Sell -10%) Military Fame Value 3/6/9/12/15 XP Value 15/25/35/45/55
Upgrades
Cost: 1000 / 1100 / 1200 / 1300
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (15 Elite)
Stat Points: 7
Special Abilities
Recovery (Level 2)
Riding Mastery (Level 2)
Courage of the Warrior (Level 3)
Devastating Charge (Level 4)
Clerics
The clerics of Adamantia are ready to serve the empire in return for a small donation to the Church. They are men of peace and with miraculous healing powers who avoid battles, but they also know how to strike and defend themselves from the armies of kaos.
Equipment
Sacred tunic and Holy Symbol
Strong points
Healing spells. They can hit the enemies from a distance with magic
Weak points
Vulnerable and with a very low level of powers of endurance.
Basic Stats
Attack 5 Range 2 Damage 5-10 Defense 10 Armor 0 Morale 80 Movement 4 Life 20 Cost 3000 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades
Cost: 900 / 1000 / 1100 / 1200
Attack Upgrade: 1 (2 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 1 (2 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 4
Special Abilities
Healing (Level 1)
Mass Healing (Level 2)
Astral Blessing (Level 4)
The Elven Army
Cormamin lindua ele lle, Ohtar...
(Translation from Elven language: “My heart sings to see thee , Warrior).
There are 2 “Nations” of the Elves in the Eukarion Continent.
All the Elves come mysteriously from the “Kingdom of the Ancient Elves”. During the 3rd century before the foundation of Adamantia, there was a bloody civil war and about 70% of the elves left the homeland.
A part of the fugitives decided to live in peace with the other races in the heart of the Eukarion continent, while another part founded the Empire of the Supreme Elves.
Basically, from that time on, there have been 3 “kinds” of elves in Eukarion:
Ancient Elves: they are the most arcane, powerful and isolate. They have no interest in the political, economic or military events on the Eukarion continent. They study the essence of the magical forces of the Universe and try to live in balance with them.
Supreme Elves: they are fearsome warriors-magicians and consider all the other races inferior. Their empire is ruled by a hierarchy of noble lineages convinced that they have to conquer by force all the lands of Eukarion, one way or another ...
Hedmal Elves: these elves are the freest and most adventurous of their race. They take their name from the first forest, where they settled and they participated actively in the creation of the first empire of Adamantia.
From a military point of view Adamantia organized Elves in 6 (six) different types of armies, that are:
Elven Infantry
Elven Furies
Elven Guardians
Elven Archers
Elven Cavalry
Ladies of the Woods
Elves have great bonuses when they fight in forests and big penalties in mountains.
Elven Infantry
Elven Infantry is a good unit in both attack and defense. Well equipped and trained this unit can be a nightmare for their enemies in the forests.
Equipment
Chain Armor , Medium Shield, Spear.
Strong points
Great Bonus in Forest, Versatile, Cost Effective
Weak points
It's a very basic army, high penalty in Mountains
Basic Stats
Attack 15 Damage 10-25 Defense 15 Armor 7 Morale 60 Movement 4 Life 50 Cost 2000 (Sell -10%) Military Fame Value 1/2/3/4/5 XP Value 5/10/15/20/25
Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5
Special Abilities
Elvish Blood (Level 1)
Energy of Nature (Level 2) Rapidity of Wind (Level 3) Defensive Mastery (Level 4)
Offensive Mastery (Level 4)
Elven Furies
Elven Furies are the cries of the forest that strike the enemies. This is an offensive unit and it's very good to launch it in attacks in the woods.
Equipment
No armor, Magic Broadsword. Strong points
Great Bonus in Forest, High Offensive Power.
Weak points
Bad Defense, No Armor Protection
Basic Stats
Attack 30 Damage 35-40 Defense 10 Armor 0 Morale 100 Movement 6 Life 70 Cost 3500 Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades
Cost: 700 / 800 / 900 / 1000 Attack Upgrade: 5 (10 Elite) Damage Upgrade: 3 Minimum and Maximum (6 Elite) Defense Upgrade: 0 Morale Upgrade: 10 (20 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5
Special Abilities
Elvish Blood (Level 1)
Offensive Mastery (Level 1)
Energy of Nature (Level 2) Rapidity of Wind (Level 3) Total Attack (Level 4)
Elven Guardians
They are the roots and the armor of the elven forests. Disciplined and armed with the finest weapons of Adamantia, the Elven Guardians is one of the best infantry types in the Empire.
Equipment
Full Plate Armor, Large Shield, Elven Magic Sword.
Strong points
Great Bonus in Forest, High Defensive Power.
Weak points
High penalty in Mountains
Basic Stats
Attack 20 Damage 10-30 Defense 25 Armor 12 Morale 80 Movement 4 Life 65 Cost 2500 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades
Cost: 700 / 800 / 900 / 1000 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 6
Special Abilities
Elvish Blood (Level 1)
Defensive Mastery (Level 1)
Energy of Nature (Level 2) Rapidity of Wind (Level 3) Offensive Mastery (Level 4)
Total Defense (Level 4)
Elven Archers
Elven Archers are the best archers in the Eukarion Continent. This is the elite unit of the elves. They are selected among the best elven warriors and receive a special training to learn to shoot arrows with the elven inner power of magic. The armor, bows and arrows of these incredible warriors are made of Mythril.
Equipment
Mythril Armor, Bow and Arrows.
Strong points
Great Bonus in Forest, High Offensive Power with Ranged Attack that allows you to damage the enemy without suffering counterattacks. In defense supports an army that is attacked.
Weak points
High penalty in Mountains. Low Endurance. It 's better not to use it in melee fights. High cost.
Basic Stats
Attack 30 Damage 15-30 Range 4 Defense 10 Armor 15 Morale 90 Movement 6 Life 40 Cost 5000 Military Fame Value 3/6/9/12/15 XP Value 15/25/35/45/55
Upgrades
Cost: 1000 / 1100 / 1200 / 1300 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 7
Special Abilities
Elvish Blood (Level 1)
Energy of Nature (Level 2) Rapidity of Wind (Level 3)
Enchanted Arrows (Level 4)
Elven Cavalry
This is an auxiliary light unit. Extremely fast, this cavalry is the only one that can be used easily in the forest.
Equipment
No armor, Elven Lance, Short Sword.
Strong points
Very High Mobility, Great Bonus in Forest.
Weak points
Low Endurance. High penalty in Mountains. It's better to not use this army in sieges (both in attack or defense).
Basic Stats
Attack 15
Damage 10-25
Defense 10
Armor 5
Morale 60
Movement 8
Life 40
Cost 2000
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25
Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 2 (4 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 2 (4 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 5
Special Abilities
Elvish Blood (Level 2)
Energy of Nature (Level 2) Rapidity of Wind (Level 4)
Ladies of the Woods
They are the spiritual essence of the elven woods. They are the priestesses of the temple of the sun and help the imperial army only in the wars against the sheer abyss. With their magic they can heal the wounded, fight the evil or invoke the blessing of nature.
Equipment
Magic Dress
Strong points
Healing Power, Blessing Spells to enhance the stats of friendly units.
Weak points
Really Low Endurance.
Basic Stats
Attack 10 Range 2 Damage 5-15 Defense 5 Armor 0 Morale 70 Movement 4 Life 15 Cost 3000 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades
Cost: 900 / 1000 / 1100 / 1200 Attack Upgrade: 1 (2 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 1 (2 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 5 (10 Elite) Stat Points: 4
Special Abilities & Spells
Energy of Nature (Level 1) Elvish Blood (Level 1) Enchanted Darts(Level 1) Earth Blessing (Level 1) Water Blessing (Level 2) Healing (Level 2) Ice Storm (Level 2) Air Blessing (Level 3) Fire Blessing (Level 4) Magic Lightnings (Level 4)
The Dwarves Army
What's better than a beer in the mountains?
Ten beers in the mountains!
(Old saying of the Hudrom Dwarves)
...and if after ten beers you're still able to wield a Double Axe maybe the Dwarves will respect your orders in battle.
Gruff, obstinate and hard as rock, the Hudrom Dwarves are ready to fight those damn Trolls who invaded their lands...
The fierce dwarven people originated in the mountains of the holy city of Kumgrod (see the Eukarion Map). Legends say that this city was shaped by the Ancient Gods to be the pillar of the Eukarion Mountains.
Most of the Eukarion Dwarves live in their Ancient Kingdom located in the extreme northeastern part of the continent. This Kingdom is powerful but isolated from the rest of the world. Only few trades are permitted and most of the people here don't trust the other races (particularly the elves).
In the first century before the foundation of Adamantia, two groups of young Dwarves, driven by a “strange” desire to know the world beyond the borders of the ancient kingdom, decided to leave their home in search of adventure. These Dwarves were called the “crazy travellers” from those who remained in the mighty mountains of the Ancient Kingdom. One group decided to travel by sea, the other by land.
The “sailors”, after great adventures in the northern seas, arrived at last in an island full of mountains and established there a New Kingdom. Some of their best ships go once a year to the ports of the Ancient Kingdom to keep the bond with their brothers alive.
The “marchers” fighted their way through the hated kingdom of the giants and the lands of the dark races. These dwarfs became incredible warriors forged by fatigue and pain. After years of fierce battles the marchers settled their new home in the Mountains of the first empire of Adamantia becoming, with elves and humans, citizens of the first multiracial empire of Eukarion.
From a military point of view Adamantia organized Dwarves in 5 (five) different types of armies, that are:
Dwarves Infantry
Dwarves Heavy Infantry
Dwarves Elite Infantry
Dwarves Crossbowmen
Dwarves Defenders
Dwarves have, obviously, great bonuses to fight in mountains and big penalty in forests. Generally Dwarves are better as defenders.
Dwarves Infantry
This basic unit is composed by dwarven miners and workers. Although not professional warriors these dwarves are well equipped and trained, great defenders of fortresses and mountains.
Equipment
Chain Mail Armor , Medium Shield, Axe.
Strong points
Great Bonus in Mountains, Good Defense, Cost Effective.
Weak points
It's a very basic army, High penalty in Forests
Basic Stats
Attack 10 Damage 10-25 Defense 20 Armor 7 Morale 60 Movement 4 Life 55 Cost 1800 (Sell -10%) Military Fame Value 1/2/3/4/5 XP Value 5/10/15/20/25
Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 1 (2 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 3 (6 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 6 (12 Elite) Stat Points: 5
Special Abilities:
Recovery (Level 2)
Courage of Dwarfs (Level 2)
Forched March (Level 3) Impenetrable Defense (Level 3) Stone Skin (Level 4)
Dwarves Heavy Infantry
These are the fierce warriors of the Dwarves. They are heavy, dirty and angry!
Equipment
Heavy Chain Mail, Tower Shield, Warhammer.
Strong points
Great Bonus in Mountains, Good Defense, High Endurance.
Weak points
High penalty in Forests
Basic Stats
Attack 10 Damage 10-25 Defense 25 Armor 10 Morale 60 Movement 4 Life 65 Cost 2000 (Sell -10%) Military Fame Value 1/2/3/4/5 XP Value 5/10/15/20/25
Upgrades
"Cost: 600 / 700 / 800 / 900 Attack Upgrade: 1 (2 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 3 (6 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 6 (12 Elite) Stat Points: 5
Special Abilities
Recovery (Level 2)
Courage of Dwarfs (Level 2)
Forched March (Level 3) Impenetrable Defense (Level 3) Stone Skin (Level 4)
Dwarves Elite Infantry
They are the best and most bloodthirsty fighters of the Dwarves. Only dwarves with no fear of death are allowed in this unit.
Equipment
Dwarves Plate Armor, Dwarves Double Axe.
Strong points
Great Bonus in Mountains, Good Defense and Attack, High Endurance.
Weak points
High penalty in Forest, High Cost.
Basic Stats
Attack 15 Damage 15-25 Defense 30 Armor 12 Morale 85 Movement 4 Life 75 Cost 2500 (Sell -10%) Military Fame Value 2/4/6/8/10 XP Value 10/20/30/40/50
Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 1 (2 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 3 (6 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 6 (12 Elite) Stat Points: 6
Special Abilities
Recovery (Level 2)
Courage of Dwarfs (Level 2)
Forched March (Level 3) Impenetrable Defense (Level 3) Stone Skin (Level 4)
Dwarfs’Wrath (Level 4)
Dwarves Crossbowmen
Dwarves Crossbowmen is a really strong supporting unit. Thanks to the high endurance of the Dwarves and their well crafted armour this unit is very useful in siege battles.
Equipment
Chain Mail Armor, Crossbow.
Strong points
Great Bonus in Mountains, Ranged Attack that allows you to damage the enemy without suffering counterattacks. In defense it supports an army that is attacked.
Weak points
High penalty in Forests. It 's better not to use it in melee fights.
Basic Stats
Attack 15 Damage 10-25 Range 3 Defense 10 Armor 7 Morale 50 Movement 4 Life 50 Cost 2500 (Sell -10%) Military Fame Value 1/2/3/4/5 XP Value 5/10/15/20/25
Upgrades
Cost: 600 / 700 / 800 / 900 Attack Upgrade: 1 (2 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 3 (6 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 6 (12 Elite) Stat Points: 5
Special Abilities
Recovery (Level 2)
Courage of Dwarfs (Level 2)
Forched March (Level 3) Impenetrable Defense (Level 3) Stone Skin (Level 4)
Dwarves Defenders
They are the holy guardians of the dwarven temples and cities. They are forged by the magic of the earth and not even death may deter them from their mission.
Equipment
Dwarves Magic Armor, Dwarves Magic Shield, Holy Warhammer.
Strong points
Great Bonus in Mountains, Very High Defense, Good Attack, Very High Endurance.
Weak points
High penalty in Forest, High Cost.
Basic Stats
Attack 10 Damage 20-25 Defense 30 Armor 17 Morale 100 Movement 4 Life 80 Cost 5000 (Sell -10%) Military Fame Value 3/6/9/12/15 XP Value 15/25/35/45/55
Upgrades
Cost: 1000 / 1100 / 1200 / 1300 Attack Upgrade: 1 (2 Elite) Damage Upgrade: 1 Minimum and Maximum (2 Elite) Defense Upgrade: 3 (6 Elite) Morale Upgrade: 5 (10 Elite) Life Upgrade: 6 (12 Elite) Stat Points: 7
Special Abilities:
Recovery (Level 1)
Courage of Dwarfs (Level 1)
Forched March (Level 2) Impenetrable Defense (Level 2) Stone Skin (Level 3)
Dwarfs’Wrath (Level 4)
The Goblins Army
They're small, green, and angry.
They love darkness, poison, and sacking.
The most brave ride ferocious wolves and shouting dreadful cries in battle.
They're many, they're goblins!
The goblins inhabit the most dangerous, dark and savage forests of the Eukarion continent. They generally live in small tribes devoted to hunting and sacking the neighbouring lands.
They're short, but swift and frightful in battle for their fierceness and their mischievous ambushes.
In the Eight Year of the First Empire of Adamantia, Ghebeldin the Great, with the help of legendary shaman Hudrum, was the first able to found a Goblin Kingdom (See World Map).
This barbarian kingdom assembles thousands of tribes of terrible and bloodthirsty warriors whose greatest aspiration is to pillage the damned races that live in their neighbouring lands.
Goblins Light Infantry
Armed only with spears and courage, these goblins are swift and lethal.
Equipment
Spear
Strong points
High mobility and low cost. Bonus in the Forest.
Weak points
Low resistance. Better not to use it in frontal attacks.
Basic Stats
Attack 10
Damage 10-20
Defense 7
Armor 0
Morale 40
Movement 6
Life 30
Cost 500
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25
Upgrades
Cost: 250 / 300 / 400 / 500
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 4
Special abilities:
Defensive Mastery (Level 2)
Recovery (Level 2)
Instant Offensive (Level 4)
Goblins Infantry
Warriors from the goblin tribes always ready to fight and cut heads off!
Equipment
Spear and shield
Strong points
High mobility and moderate cost. Bonus in the forest.
Weak points
Low resistance. Better not to use it in frontal attacks.
Basic Stats
Attack 10
Damage 10-25
Defense 10
Armor 0
Morale 50
Movement 6
Life 40
Cost 800
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25
Upgrades
Cost: 400 / 500 / 600 / 700
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 4
Special abilities
Defensive Mastery (Level 2)
Recovery (Level 2)
Instant Offensive (Level 4)
Goblins Elite Infantry
They're the tallest and toughest goblins. The equipment of this terrible infantry is made of the best weapons and armors stolen from enemies killed in battle.
Equipment
Chain mail and plate armor, poisoned sword, iron shield.
Strong points
Good offensive and defensive abilities. Bonus in the forest.
Weak points
High cost.
Basic Stats
Attack 20
Damage 10-25
Defense 20
Armor 8
Morale 80
Movement 6
Life 60
Cost 3000 (Sell -10%)
Military Fame Value 2/4/6/8/10
XP Value 10/20/30/40/50
Upgrades
Cost: 700 / 800 / 900 / 1000
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 6
Special abilities
Recovery (Level 1)
Offensive Mastery (Level 2)
Defensive Mastery (Level 2)
Instant Offensive (Level 3)
Total Defense (Level 3)
Total Attack (Level 4)
Goblins Slingers
Agile, slender and always ready to runn. Goblin slingers look weak, but they're many and they're angry!
Equipment:
Sling
Strong points:
High mobility and low cost. Bonus in the forest. Long range attack that allows to hit the enemy without the risk of counterattacks. While defending, it can support an army under attack.
Weak points:
Very low resistance. Very vulnerable in short range combat.
Basic Stats
Attack 10
Damage 5-20
Range 2
Defense 5
Armor 0
Morale 30
Movement 6
Life 20
Cost 500
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25
Upgrades
Cost: 250 / 300 / 400 / 500
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 4
Special abilities
Defensive Mastery (Level 2)
Recovery (Level 2)
Instant Offensive (Level 4)
Goblins Archers
Skilled shooters, goblin archers are always hunting for new preys to torment with their arrows.
Equipment
Long Range
Strong points
Bonus in the forest. Long range attack that allows to hit the enemy without the risk of counterattacks. While defending, it can support an army under attack.
Weak points
Very low resistance. Vulnerable in short range combat.
Basic Stats
Attack 15
Damage 10-25
Range 3
Defense 10
Armor 0
Morale 40
Movement 6
Life 25
Cost 1500
Military Fame Value 1/2/3/4/5
XP Value 5/10/15/20/25
Upgrades
Cost: 600 / 700 / 800 / 900
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 5
Special abilities
Recovery (Level 2)
Instant Offensive (Level 2)
Exceptional Shots (Level 4)
Goblins Elite archers
Among the best goblin warriors. Equipped with bow of superior workmanship and leather armours blessed by goblin shamans.
Equipment
Magic bow of kaos, leather armour of Idra
Strong points
Bonus in the forest. Long range attack that allows to hit the enemy without the risk of counterattacks. While defending, it can support an army under attack.
Weak points
Very low resistance. Vulnerable in short range combat.
Basic Stats
Attack 20
Damage 10-30
Range 3
Defense 15
Armor 5
Morale 70
Movement 6
Life 40
Cost 3000
Military Fame Value 2/4/6/8/10
XP Value 10/20/30/40/50
Upgrades
Cost: 700 / 800 / 900 / 1000
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 6
Special abilities
Recovery (Level 1)
Instant Offensive (Level 2)
Exceptional Shots (Level 3)
Defensive Mastery (Level 4)
Goblins Wolfriders
Ferocious and savage, the wolfriders love to pounce on the backs of their enemies. Only the strongest and most bloodthirsty goblins can be part of this special unit.
Equipment:
Cursed sword, Dark Wolf leather armour
Strong points
Offensive unit. Good for attacks in the open field and inside forests. Great mobility. Bonus in the forest.
Weak points
High cost. Low resistance. Better not to use it in sieges (attack or defense)
Basic Stats
Attack 25
Damage 15-25
Defense 15
Armor 5
Morale 70
Movement 8
Life 60
Cost 4000
Military Fame Value 3/6/9/12/15
XP Value 15/25/35/45/55
Upgrades
Cost: 800 / 900 / 1000 / 1100
Attack Upgrade: 2 (4 Elite)
Damage Upgrade: 1 Minimum and Maximum (2 Elite)
Defense Upgrade: 2 (4 Elite)
Morale Upgrade: 5 (10 Elite)
Life Upgrade: 5 (10 Elite)
Stat Points: 7
Special abilities
Recovery (Level 1)
Instant Offensive (Level 2)
Evil Ambush (Level 3)
Devastating Charge (Level 4)